showing 32 games

namepublisher(developer)year arrow_downwardauthor(s)
Karate King Kingsoft1987 labelimageminimize
Thai Boxing  Anco1987 labelimagesubject
The Way of the Little Dragon  Axxiom;reLINE Software (Parsec Software)1987 labelimageminimize
Double Dragon Melbourne House;Mastertronic (Technos)1988 labelimagesubject
Manhattan Dealers  Silmarils;Brøderbund (Silmarils)1988 labelimageminimize
Street Fighter U.S. Gold (Tiertex)1988 labelimagesubject
Street Gang Players;Euro Gold Starline (Time Warp)1988 labelimageminimize
Altered Beast Activision (Software Studios)1989 labelimagesubject
Bangkok Knights System 3 (Soft Culture)1989 labelimagesubject
Chinese Karate Turtle Byte1989 labelimagesubject
Double Dragon II: The Revenge Virgin Games (Binary Design)1989 labelimageminimize
Fallen Angel Screen 7 (Emerald Software)1989 labelimageminimize
Freddy Hardest in South Manhattan  Dinamic;Codesmasters (Iron Byte)1989 labelimageminimize
Human Killing Machine  U.S. Gold (Tiertex)1989 labelimageminimize
Le Fétiche Maya Silmarils1989 labelimageminimize
Renegade Taito;Imagine (Software Creations)1989 labelimagesubject
The Running Man Grandslam (Emerald Software)1989 labelimageminimize
Vigilante U.S. Gold (Emerald Software)1989 labelimageminimize
Windwalker Origin Systems (Micro Magic)1989 labelimageminimize
Clive Barker's Nightbreed: The Action Game  Ocean (Impact Software)1990 labelimagesubject
Ninja Remix System 3 (Eclipse)1990 labelimageminimize
No Exit Tomahawk1990 labelimageminimize
The Last Ninja 2: Back With a Vengeance System 3 (Consult Software)1990Neil Harding (program)
Terry Greer (graphics)
labelimageminimize
Wild Streets Titus1990 labelimageminimize
Double Dragon 3: The Rosetta Stone  Sales Curve1991Andrew Barnabas (music)
labelimageminimize
Eye of the Beholder SSI;U.S. Gold (Westwood Associates)1991Aaron Powell (graphics)
Alan Marenco (playtester)
American Lithographers
Bill Stokes (amiga programming)
Cyrus G. Harris (playtester)
David A. Lucca (developement support)
Eydie Laramore (game design)
Eydie Laramore (writer)
George MacDonald (game developer)
Glenn Sperry (playtester)
Inc (special ibm testing)
Inc (printing)
Inc:
James Young (playtester)
Jeff Shotwell (playtester)
Joe Bostic (game design)
John C. Boockholdt (playtester)
John Kirk (playtester)
Joseph B. Hewitt IV (graphics)
Kirk Nichols (pre-press production)
Larry Webber (playtester)
Louis Saekow Design: Peter Gascoyne (art)
Louis Saekow Design: Peter Gascoyne (graphic design)
Louis Saekow Design: Peter Gascoyne (dtp)
Michael Gilmartin (playtester)
Paul S. Mudra (game design)
Paul S. Mudra (music)
Paul S. Mudra (sound effects)
Philip W. Gorrow (game design)
Philip W. Gorrow (original programming)
Ray Garcia (pre-press production)
Richard Wilson (manual)
Rick Parks (graphics)
Rick White (developement support)
Strategic Simulations
Top Star Computing Services
Uncle Otto (special thanks)
Westwood Associates: Brett W. Sperry (director of product development)
labelimageminimize
Final Fight U.S. Gold (Creative Materials)1991Richard Alpin (programming)
labelimageminimize
Last Battle Elite (Creative Materials)1991 labelimageminimize
Wolfchild Core Design1991Simon Phipps (designer)
labelimageminimize
Wrath of the Demon ReadySoft (Abstrax)1991Claude Pelletier (lead artist)
David Whittaker (music)
David Whittaker (sfx)
Martin Ross (data conversion)
Martin Ross (misc)
Pierre Proulx (lead programmer)
Stephane Ross (artist)
labelimageminimize
Robinson's Requiem Silmarils1994 labelminimizeminimize
Street Hassle  Mirage Software (World Software)1994 labelimageminimize
permalink